The Glitch effect creates digital distortion artifacts that simulate video corruption, signal interference, or data errors.

How it works

Glitch simulates digital artifacts by applying random distortions to the image, including displacement, color channel separation, and noise. The effect uses procedural noise to create unpredictable distortions that can be triggered randomly or continuously based on a threshold.

Use cases

  • Creating digital corruption or interference effects
  • Simulating damaged video footage or transmission errors
  • Creating transition effects between scenes

Controllers

NameTypeDescriptionRange
AmountNumberOverall intensity of the glitch effect0-10
ThresholdNumberLevel at which glitches are triggered0-1
Displacement amountNumberStrength of image displacement0-3
Snow amountNumberIntensity of noise overlay0-3
Dt sizeNumberResolution of the displacement texture0-256
Random triggerBooleanEnables random timing of glitch artifacts-

Amount controls the overall intensity of the glitch effect. Higher values create more pronounced distortions, while lower values create subtle glitches. When Amount exceeds the Threshold value, glitches are continuously triggered rather than occurring randomly.

Threshold determines the level at which glitches are triggered. When Amount is below this value, glitches occur randomly (if Random trigger is enabled). When Amount exceeds this value, glitches occur continuously. Lower threshold values make glitches more frequent and intense.

Displacement amount controls how far image sections are shifted during glitches. Higher values create more dramatic displacement artifacts, where parts of the image appear to shift horizontally or vertically. This creates the characteristic “sliced” look of digital glitches.

Snow amount controls the intensity of the noise overlay, similar to television static.

Dt size controls the resolution of the noise texture used for displacement.

Random trigger enables the random timing of glitch artifacts. When enabled, glitches occur at unpredictable intervals, creating a more realistic corruption effect. When disabled, glitches only occur when the Amount exceeds the Threshold value.